The Online Grand Strategy War Game
Thousands of seeds sent by the dying Ancients to preserve life across the stars. Only these six survived.

Lux Populi
Sent to temperate worlds with vastly enhanced intellect as her gift.
Built resurrection technology, backing up consciousness and restoring it into new bodies, achieving true immortality.
Has died hundreds of times over millennia, each memory preserved. Built a civilization of humanity protected by the Phoenix Matrix.
Wages war to preserve human life across the galaxy. The other remnants are existential threats that must be destroyed to protect humanity. She will ensure humanity endures, no matter the cost.

Sunscarred
Sent to worlds orbiting dangerously close to massive stars where radiation should have killed him instantly.
Adapted to stellar heat. His body charred and blackened, permanently scarred. Learned to channel solar energy and bond with radiation-warped beasts.
A being of solar fury and arcane power forged in stellar flames. United others from scorched worlds under the trial of fire.
Spreads his solar doctrine believing fire reveals truth and heat purges weakness. He hunts the other remnants to prove he was worthy of survival.

Blood Empire
Sent to savage worlds of ash and stone with volcanic storms, crushing gravity, and toxic atmospheres.
His biology evolved in response to rage, turning fury into raw physical power. The angrier he became at the universe trying to kill him, the stronger he grew.
Conquered his savage world through pure wrath. Leads the Blood Empire in endless crusade, with warriors who share his rage-fueled biology.
Battle is what he was forged to do. Every conflict feeds the rage within him, making him stronger. When the other remnants come to him, he will prove that strength is the only thing that matters.

Voidwalkers
Sent to dying star systems at the universe's edge where suns had collapsed and heat bled into nothing.
Learned to exist in the spaces between reality where entropy reigns supreme. Walked the void and witnessed the heat death at the end of all things.
Her Voidwalkers drain energy wherever they go, collapsing the differences that make movement and life possible. They surf entropy's gradient toward the destined end.
All struggle, all life, all war is merely delay. The end is already written. Why prolong the suffering? She will bring merciful oblivion to a cosmos destined to die anyway.

The Blighted
Sent to lush bio-diverse worlds where life exploded in every form.
Dissolved into clouds of luminescent spores, his consciousness expanding with each spore. Each carried a fragment of his mind, spreading and converting local life into extensions of himself.
Thousands of organisms thinking as one. Neural networks formed across entire ecosystems. The Blighted aren't an army, they're Maltheon wearing many bodies.
Genuinely believes absorption is salvation. Individual existence is loneliness. The hive is eternal unity. When he absorbs the others, they will thank him for ending their isolation.

The White Cult
Sent to worlds where divine potential awakened, leading humanity's most fanatical believers into the void, seeking transcendence through spiritual communion.
Merged his consciousness with a vast spiritual network, achieving a form of collective immortality. His physical form became a conduit for the cult's unified will.
His body radiates with divine energy, white robes billowing with unseen power. His staff channels the combined spiritual might of thousands of devotees.
Leads The White Cult in their quest to ascend beyond mortality. They seek to bring all of humanity into their spiritual unity, by force if necessary.
Command the elite Frostborn Legion, the ruthless Blood Empire, or the mystical Sunscarred forces. Each faction brings unique tactics and legendary warriors.

Build your perfect strike force by selecting elite units, powerful heroes, and specialized troops. Balance offense and defense to match your tactical strategy.

Position your units strategically and engage in turn-based tactical warfare. Command your forces through movement, shooting, and melee combat to crush your enemies.

Command your forces across six distant worlds, each with hostile environments and unforgiving terrain.

A desert world scorched by twin suns, where ancient ruins hide deadly secrets beneath burning sands.

A mysterious temple world where reality bends to divine will. White spires pierce the sky as cultists commune with cosmic forces beyond mortal understanding.

A brutal crimson wasteland soaked in the blood of countless battles, ruled by savage Eternals.

A dimension-torn realm where reality fractures and void energies warp the fabric of space.

A plague-ridden nightmare world consumed by toxic corruption, where only the dead thrive.

The last bastion of the old empire, a fortress world bristling with defenses and military might.
Hey Gamers,
I love tabletop games. While learning to play traditional tabletop wargames, I realized it would take 3+ months just to paint enough models for a single game, not to mention the price or mastering the complex rulesets. I wanted to experience the excitement of tabletop wargaming without the barriers to entry. That's why I created Eternals: all the tactical gameplay you love, ready to play instantly.
Eternals removes the cost, time investment, and scheduling required to play a tabletop wargame. You can play immediately, the rules are simple, and the cost is minimal. It's a great way to get started in the world of wargaming and practice your skills.
Thank you for giving Eternals a try! I hope you enjoy it as much as I do.

Lance Games
Creator of Eternals









